Nothing much to say here...Visually speaking, we can notice a slight blur effect accross the weapon's scope with "DOF" on but it's pretty subtle. Most of the time, sound travels via the shortest route available, be it through a doorway, a destroyed wall, and at times, even tiny openings. For visual quality purposes, keeping "Reflection Quality" to "High" is perfectly fine. The game offers five presets; "Low", "Medium", "High", "Very High" and "Ultra". As you can see, in this scene, having "Shadows" on "High" and "Very High" results in almost no visual difference. Three years after launch, Rainbow Six Siege has come a long way in terms of performance optimization and graphical settings. I am getting like between 8 - 15 fps when playing on Low or Ultra nothing I do will increase the frames at all. Merci d'affiner vos critères de recherche. And it isn't always that low.. MORE ARMOUR MEANS MORE NOISE. This can be a problem during competitive play, as you'll be losing an hint that could reveal an hidden enemy for example. We used the in-game benchmarking tool. At "Medium" we can notice a slight blurrier aspect but nothing too drastic. At "Low", as expected, we exceed the 144fps mark. These graphics settings are for PCs which close to the minimum system requirements. PlayStation 5 is Suffering from a Bug that Does not Allow Users to Download the Games made Specifically for the Console, Scalpers Are Selling Xbox Series X and PS5 For as High as $5,000. Even if we turn the sharpness slider. You can skip this step if you don’t want to change graphics settings. Performance difference between all values, isn't that great. For more, we recommend you take a look at Nvidia's performance guide here. Thanks to the low dynamic range, this option gives a great balance between all sounds but can cause problems in distinguishing distance. Rainbow Six Siege, Ubisoft’s destruction based first-person shooter, offers a lot of options in terms of settings, at least on the PC. The most demanding settings are "Ambient Occlusion", "Reflection Quality", "Shadows" and "Anti-Aliasing", and on a reduced scale, "Lens Effect", "Zoom-in Depth Of Field". Nous sommes navré que cela ne vous pas ait aider. Comment cela se fait-il ? Not that "DOF" is distracting in R6, but since the effect is quite subtle, we so no reason not to turn that one off and save a bit of performance in the process. Texture Filtering: / LOD Quality: View distance With nearly 5 years of experience in blogging and over 14 years of experience in gaming, this is what he loves and does best. Se connecter pour ouvrir un dossier de support. As you can see, at "High" and "Medium", the main difference is the resolution of the reflections. Jump to "Medium" and you could be saving ~2fps and another 2 or 3fps at "Low". If you're looking for "competive settings", click here. However performance wise, "TAA" gets pretty taxing. This guide will discuss all the important settings, both visual and audio, with a main focus on the latter. Que dois-je faire pour résoudre les problèmes liés à la connectivité et aux fonctions en ligne dans Rainbow Six: Siege ? With that said, lowering "shadows" can help improving your "min" fps and 0.1% lows. Not surprising, "VeryHigh" and "Ultra" look very similar, offering overall better shaders and lighting. By Farhan Ali February 18, 2020. The lighting was one of the biggest issues of the game, until it received a complete overhaul in Blood Orchid. If you want to tweak your multiplier that can make it possible to fine-tune your sensitivity better in-game, change MouseSensitivityMultiplierUnit to something else (for low … As you can see, starting from low, each values improves the believability of said shadows. Jumping down to "High" made us save close to 20fps and another 20fps when going to "Medium". Texture Quality: Self-explanatory. At "High" and "Medium", again the overall image is quite similar but we can see a decrease in overall lighting and reflections with "Medium" being worse than "High". OS: Windows 7, Windows 8.1, Windows 10 (64-bit) PROCESSOR: Intel Core i3 560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHzVIDEO CARD: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870SYSTEM RAM: 6 GBSTORAGE: 61+ GB, OS : Windows 7, Windows 8.1, Windows 10 (64-bit) PROCESSOR: Intel Core i5-2500K @ 3.3 GHz or better or AMD FX-8120 @ 3.1 Ghz or betterVIDEO CARD: NVIDIA GeForce GTX 670 (or GTX760 / GTX960) or AMD Radeon HD 7970 (or R9 280x [2GB VRAM] / R9 380 / Fury X)SYSTEM RAM: 8 GBSTORAGE: 61+ GB, OS : Windows 10 (64-bit) PROCESSOR : Xeon 1231 v3 @ 3.8 GHz ( = i7 4770)VIDEO CARD :  Msi GTX 1660ti gaming XSYSTEM RAM : 16GB (2x8) @ 1600MHzRESOLUTION : 1080p, Shading: Subsurface Scattering and ambient lighting, Lens Effect: Affects visual effects such as bloom and lens flares, Render Scaling: affects ingame rendered resolution, TAA Sharpness: Helps reduce the blur caused by anti-aliasing. "TAA" looks quite amazing thanks to the increased sharpening slider. At "High" and "Medium", again the overall image is quite similar but we can see a decrease in overall lighting and reflections with "Medium" being worse than "High". It was a matter of time until we dived into Rainbow Six: Siege. In Rainbow Six Siege, audio works very differently from other games. Rainbow Six Siege. Je ne trouve plus l'édition Starter pour Rainbow Six: Siege. Enhance Application Settings – Offers the flexibility of improving on existing AA used in the 3D application, by having the driver apply a second pass of AA. My graphic setting don't change but my audio, display and control setting reset. Make sure the V-Sync is disabled. According to Youtuber NJOverlocked’s, who analyzed the settings in-depth, the audio setting you choose can have a great impact on how sounds are transmitted. Obviously, this is not a good choice as many times, the player will have to focus on quiet sounds. Another setting worth mentioning is "LOD quality". 1 minute read. Afin de voir plus de résultats, merci d'affiner votre recherche. The Hi-Fi dynamic range results in loud sounds, such as gunfire or your own footsteps, being very loud, while quiet sounds, such as distant footsteps, are much quieter. However at "Low" we can see that the sunlight is weaker but the gun gets also a darker tone. Microsoft Teaming Up With AMD To Embed NVIDIA DLSS Substitute Within DirectX, Xbox Series X/S Will Get It Too? All Rights Reserved. "Low" gets rid of most eye candy effects, not only that, but some shadows even disappear. Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Où puis-je trouver les informations additionnelles concernant Rainbow Six: Siege ? 8. Night Mode, which many players prefer, results in quiet sounds being louder and vice versa. Rainbow Six Siege, Ubisoft’s destruction based first-person shooter, offers a lot of options in terms of settings, at least on the PC.